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SOC 202 Midterm — Consolidated Study Notes Flashcards

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Youth Culture

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Youth culture refers to the distinct practices, identities, rituals, and meanings produced by adolescent and young adult cohorts as they negotiate social life. It is dynamic and constantly evolving, often simultaneously celebrating and remixing the past while expressing rebellion, deviance, and intertextual identity work. Scholars examine youth culture as shaped by consumerism, authenticity claims, and generational change.

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Youth Culture

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Youth culture refers to the distinct practices, identities, rituals, and meanings produced by adolescent and young adult cohorts as they negotiate social life. It is dynamic and constantly evolving, often simultaneously celebrating and remixing the past while expressing rebellion, deviance, and intertextual identity work. Scholars examine youth culture as shaped by consumerism, authenticity claims, and generational change.

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Structural Functionalism

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Structural functionalist theory (SFT) views society as an interdependent system of institutions and roles that maintain social equilibrium and stability. It explains how individuals become integrated into society via roles, status, and institutionalized norms, often emphasizing consensus and gendered expectations as functional for social order. Critics argue SFT downplays conflict and social change driven by inequality.

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Social Conflict Theory

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Social conflict theory (SCT) positions society as marked by competing interests and structural inequalities that produce conflict and change. It argues that dominant groups exploit subordinate groups, generating resentment that motivates resistance and rebellion, including youth subcultures. SCT highlights capitalism, class, and power as central to understanding cultural production and deviance.

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Habitus

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Habitus, a concept from Pierre Bourdieu, denotes the acquired dispositions, perceptions, and tastes learned through immersion in a cultural field. It governs practices and gives meaning to lifestyles by shaping how people understand and act in social contexts. Habitus explains why subcultural membership can feel natural and why members protect their cultural lifestyles.

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Subcultures

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Subcultures are groups within youth culture that develop distinct styles, values, and rituals that differentiate them from mainstream society. They often serve as sites of identity formation, authenticity claims, and resistance to dominant cultural norms, and can be structured by social class and power relations. Subcultures may be celebrated, stigmatized, or later appropriated by mainstream forces.

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KIDS (film)

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Larry Clark’s KIDS (1995) is a low-budget, cinema-vérité film portraying diverse working-class teenagers in Manhattan, exploring sex, gender, class, and youth deviance. Its explicit realism led to an NC-17 rating, limiting mainstream distribution, but it became a cult text tied to themes of authenticity and forbidden youth experience. The film contrasts with mainstream teen films by foregrounding marginality and social critique.

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Socialization

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Socialization is the process through which individuals learn the cultural norms, values, roles, and behaviors necessary to participate in society. It enables people to form social identities, communicate through gestures and language, and navigate social relationships. Socialization is continuous and shapes biographies by integrating individuals into social institutions and cultural life.

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Self

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The Self in sociology is a socially constructed identity that emerges through interaction, socialization, and biographical work. Individuals actively perform and manage their identities in social contexts, adapting roles and presentations to fit expectations and audiences. The Self is both shaped by social forces and agentic in its ongoing construction.

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Goffman

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Erving Goffman developed dramaturgical theory, arguing social life resembles theatrical performance in which people present roles to manage impressions. He distinguished between 'frontstage' performances, where social roles are displayed publicly, and 'backstage' areas, where individuals prepare and relax out of role. Goffman's framework emphasizes presentation, props, and audience in identity work.

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Sociological Imagination

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C. Wright Mills’ sociological imagination is the capacity to connect personal biographies with broader historical and structural forces. It helps people see how private troubles relate to public issues and how social structures shape individual experiences. Using this perspective reveals the interplay of history, power, and personal identity in society.

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Hegemony

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Hegemony is the process by which dominant groups secure consent for their ideas and norms so those ideas appear natural and common sense. It operates through cultural institutions and popular culture to maintain power via a mix of coercion and consent. Hegemony protects dominant ideologies by normalizing them and marginalizing counter-narratives.

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Deviance Marketability

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Deviance marketability is a marketing strategy that frames a subculture’s rebellious aesthetics as desirable to mainstream consumers. It relies on a voyeuristic fascination with authenticity and rebellion, making the subculture’s style marketable while maintaining a tension between genuine practice and commodified image. This process often opens subcultures to capitalist consumption.

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False Need

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False need refers to creating consumer desires that masquerade as necessities, where symbolic meanings of goods are experienced as essential. Marketing turns wants into perceived needs by conflating connotation with denotation, so aesthetic or identity value becomes treated as indispensable. This shift deepens consumer dependence and brand loyalty.

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Commodity Fetishism

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Commodity fetishism describes how market exchanges obscure the social relations behind goods, making objects appear to hold independent social or symbolic value. In youth culture marketing, symbolic meaning can outweigh practical function, producing brand devotion that prioritizes image and identity over use. This concept highlights how capitalism reifies social meanings into commodities.

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Recuperation

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Recuperation is the process by which dominant culture neutralizes a subculture’s political threat by absorbing its style and depoliticizing its practices. This often involves mass-producing subcultural aesthetics, reframing them as marketable and safe, and amplifying aesthetics over politics. Recuperation transforms genuine rebellion into consumable trends.

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Authenticity

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Authenticity in youth culture denotes the perceived genuineness of a subculture’s practices, values, and origins, often serving as a moral resource for members. Authenticity is contested when commercialization and lifestyle branding threaten to replace lived rebellion with performative or commodified versions. Debates about authenticity shape how youth negotiate identity and resistance.

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Lifestyle Branding

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Lifestyle branding is a corporate strategy that links products to a desirable way of life, effectively commodifying subcultural identities for mass markets. Companies package rebellion, skateboarding, or alternative sports as marketable lifestyles, which can co-opt subcultural values and transform them into consumer identities. Critics argue this process undermines subcultural authenticity.

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Moral Panic

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Moral panic occurs when media, politicians, or commercial promoters amplify fear about a group or cultural phenomenon, casting it as a threat to social order. Youth subcultures can be constructed as 'folk devils' in these moments, prompting containment strategies by dominant institutions. Contemporary scholarship stresses how multi-mediated worlds shape and sometimes manufacture moral panics.

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